Root out the spies before they sabotage your mission
Vibe's take
Paranoid, loud, accusatory, gripping
Who it's for
Groups of 6-10 who thrive on argument and deception. Ideal for parties where everyone wants to stay in the whole time.
Not for you ifβ¦
Not for players who dislike confrontation or lying to friends' faces. Falls flat below 6 players.
Social deduction game where a team of resistance fighters must complete missions while hidden spies sabotage from within. No player elimination, no moderator β just raw deduction, accusation, and bluffing over five tense rounds.
Players
Duration
30 min
Ages 12+
Complexity
1.6 / 5 β LightBGG Rating
7.0/10
Rank #451
43k ratings
Published
2009
Designed by
Don Eskridge
Published by
MINDOK, (Web published), Elznir Games, 999 Games, Lex Games, Hobby Japan, Matagot, Enigma (Bergsala Enigma), Wargames Club Publishing, NeoTroy Games, HomoLudicus, Portal Games, GalΓ‘pagos Jogos, Fantasmagoria, Heidelberger Spieleverlag, Magellan, Raven Distribution, Indie Boards & Cards, Devir, 64 Ounce Games, Edge Entertainment