Schedule dice resources on a rotating ship's wheel to trade, build, and deliver across 17th-century Macao.
Vibe's take
planning tension, dice-driven scheduling, interlocking systems, classic euro, temporal puzzle
Who it's for
Euro gamers who love Stefan Feld's style of interlocking scoring systems and temporal planning.
Not for you ifβ¦
You want low complexity. Multiple scoring tracks and delayed resource delivery require attention.
A dice-driven euro set in 17th-century Portuguese Macao where you roll six colored dice and pick two to schedule resources on a rotating ship's wheel. Choose a high number and you get more cubes, but they arrive later. Choose low and they come fast but scarce. The wheel mechanic creates a unique planning puzzle across twelve rounds of trading, building, shipping goods around Europe, and activating powerful ability cards. The tension between immediate needs and future payoffs is constant. Classic Feld design: lots of moving parts that interlock beautifully.
Players
Duration
50β100 min
Ages 12+
Complexity
3.1 / 5 β MediumBGG Rating
7.0/10
Rank #550
7.7k ratings
Published
2009
Language
Moderate text
Designed by
Stefan Feld
Published by
White Goblin Games, alea, Rio Grande Games, Ravensburger
Sounds like your kind of game?
Schedule dice resources on a rotating ship's wheel to trade, build, and deliver across 17th-century Macao.
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