Draft dice to activate rows and columns of buildings in your colony. Pure planning, near-zero luck.
Vibe's take
puzzly, clean, engine-building, spatial optimization, low-conflict
Who it's for
Euro enthusiasts who enjoy spatial puzzles and engine building without direct confrontation.
Not for you ifβ¦
You want player interaction beyond drafting. This is a heads-down optimization game.
Build a colonial settlement on a personal grid board where dice activate entire rows or columns of buildings at once. Drafted dice represent migrant workers, and placement order matters enormously: each die blocks the last building it activates, creating a spatial puzzle that rewards careful city planning. Ship goods along trade routes, send conquistadors exploring, and recruit monks as scholars, missionaries, or bishops. Three tight rounds with near-zero luck and no direct conflict make this a clean, satisfying euro.
Players
Duration
45β90 min
Ages 12+
Complexity
3.0 / 5 β MediumBGG Rating
7.0/10
Rank #532
7.5k ratings
Published
2017
Designed by
Eilif Svensson, Kristian Amundsen Γstby
Published by
Lavka Games, Sharp Point Publishing, PaperGames (III), Summon Games, Dal Tenda, Aporta Games, Pegasus Spiele, Granna, Jumping Turtle Games, Arrakis Games
Sounds like your kind of game?
Draft dice to activate rows and columns of buildings in your colony. Pure planning, near-zero luck.
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