Pure negotiation where simultaneous secret orders and inevitable betrayal have been ending friendships since 1959.
Vibe's take
pure negotiation intensity, betrayal drama, zero-luck determination, alliance anxiety
Who it's for
Groups who thrive on negotiation and can handle the emotional intensity of a game built entirely on trust and betrayal.
Not for you ifโฆ
You take betrayal personally, need games under four hours, or cannot reliably gather seven committed players.
Seven players. Zero dice. Zero cards. Just negotiation, simultaneous orders, and betrayal. Diplomacy is the purest negotiation game ever designed: you talk, you promise, you write secret orders, and then everyone reveals simultaneously. Alliances form and shatter as players discover who kept their word and who stabbed them in the back. No randomness means every outcome is the result of human decisions, making victories sweeter and betrayals more devastating. The game that has ended friendships since 1959.
Players
Duration
360 min
Ages 14+
Complexity
3.3 / 5 โ MediumBGG Rating
6.7/10
Rank #868
14k ratings
Published
1959
Designed by
Allan B. Calhamer
Published by
Intellectual Diversions, Parker Spiele, Games Research, Inc., Miro Company, Descartes Editeur, Parker Brothers, Joc Internacional, Philmar, Kod Kod, Editrice Giochi, Renegade Game Studios, Mondadori Giochi, The Avalon Hill Game Co, Waddington Sanders Ltd., Jedko Games, Waddingtons, (Unknown), (Self-Published), Jumbo, Kipo's, Avalon Hill, Grow Jogos e Brinquedos, Devir, Banana Games, asmodee, Gibsons
Sounds like your kind of game?
Pure negotiation where simultaneous secret orders and inevitable betrayal have been ending friendships since 1959.
Amazon.com โ