Guess the magic word through yes-or-no questions while a hidden werewolf subtly steers you wrong.
Vibe's take
paranoid word guessing, hidden role manipulation, ten-minute social deduction, large group energy
Who it's for
Large groups who want quick social deduction with a word-guessing twist that keeps everyone engaged.
Not for you ifβ¦
You dislike social deduction or prefer word games without hidden-role elements.
One player knows the magic word, and everyone asks yes-or-no questions to guess it before time runs out. The twist: a hidden werewolf knows the word too and is subtly steering the group away from it, while a hidden seer is trying to guide them toward it. If the word is not guessed, the village can still win by identifying the werewolf. Social deduction meets word guessing in ten minutes of paranoid question-asking that works with huge groups.
Players
Duration
10 min
Ages 8+
Complexity
1.2 / 5 β Very LightBGG Rating
6.7/10
Rank #999
6.2k ratings
Published
2017
Language
Heavy text
Designed by
Ted Alspach
Published by
BΓ©zier Games, UBO CnC, Reflexshop, Lucky Duck Games, GaGa Games, Portal Games, Popcorn Games, GoKids η©ζ¨ε°ε, Ravensburger
Sounds like your kind of game?
Guess the magic word through yes-or-no questions while a hidden werewolf subtly steers you wrong.
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