Build and launch 19th-century ships through a canal evaluation using rondel-driven action selection.
Vibe's take
ship assembly satisfaction, rondel rhythm, canal evaluation, industrial craftsmanship
Who it's for
Euro gamers who enjoy assembly puzzles and want a unique ship-building theme with rondel-driven decisions.
Not for you ifβ¦
You prefer faster games or find component-assembly puzzles fiddly rather than satisfying.
Build complete ships by assembling hulls, adding components, hiring crew, and launching them through a canal for evaluation. Shipyard uses a rondel action-selection system where your position determines available actions, and the ship-building puzzle requires collecting the right combination of hull sections, smokestacks, figureheads, and crew. The canal ride at the end evaluates your ships against specific criteria, rewarding balanced construction over pure size.
Players
Duration
120 min
Ages 12+
Complexity
3.5 / 5 β HeavyBGG Rating
6.7/10
Rank #969
4.2k ratings
Published
2009
Designed by
VladimΓr SuchΓ½
Published by
Czech Games Edition (CGE), Heidelberger Spieleverlag, Rio Grande Games
Sounds like your kind of game?
Build and launch 19th-century ships through a canal evaluation using rondel-driven action selection.
Amazon.com β