Form temporary alliances to complete space contracts, then betray your partners when the reward is on the table.
Vibe's take
alliance tension, deck-building progression, space mercenary swagger, social negotiation
Who it's for
Groups who love the social tension of temporary alliances and want deck building with a strong negotiation layer.
Not for you ifโฆ
You prefer predictable partnerships or want a pure deck builder without the social negotiation element.
Mercenaries in space, taking contracts and forming temporary alliances that dissolve the moment the job is done. Moonrakers combines deck building with negotiation as players team up on missions too tough to handle alone, splitting rewards based on deals struck before launch. Upgrade your ship with powerful new components, but remember: every ally today is a rival tomorrow. The negotiation layer on top of deck building creates a uniquely social experience.
Players
Duration
60โ120 min
Ages 12+
Complexity
2.5 / 5 โ LightBGG Rating
6.8/10
Rank #799
4.0k ratings
Published
2020
Language
Moderate text
Designed by
Max Anderson, Zac Dixon, Austin Harrison
Published by
IV Studio
Sounds like your kind of game?
Form temporary alliances to complete space contracts, then betray your partners when the reward is on the table.
Amazon.com โ