Direct a 1950s space program using real rocket science where untested technology might explode on the launch pad.
Vibe's take
rocket science realism, mission planning depth, space race tension, unforgiving simulation
Who it's for
Space enthusiasts and simulation fans who want to experience the real challenges of early space exploration.
Not for you ifโฆ
You dislike math-heavy simulations or want a faster, more forgiving space game.
It is 1956 and you direct a national space program racing to achieve milestones in the new Space Age. Leaving Earth simulates real rocket science: design multi-stage rockets, test components that might explode on the launch pad, and plan mission profiles to reach the Moon, Mars, and beyond. The simulation is unforgiving but fair, rewarding careful planning and risk assessment. Each mission requires calculating thrust-to-weight ratios and managing unreliable early technology. The ultimate space nerd game.
Players
Duration
60โ180 min
Ages 14+
Complexity
3.8 / 5 โ HeavyBGG Rating
6.7/10
Rank #916
3.0k ratings
Published
2015
Language
Some text
Designed by
Joseph Fatula
Published by
The Lumenaris Group, Inc.
Sounds like your kind of game?
Direct a 1950s space program using real rocket science where untested technology might explode on the launch pad.
Amazon.com โ