Roll dice to influence a king's advisers, build your territory, and survive winter invasions.
Vibe's take
dice-driven, building progression, seasonal rhythm, strategic paths, accessible
Who it's for
Groups wanting dice-driven worker placement with strategic building paths and manageable complexity.
Not for you ifโฆ
You dislike dice determining your options. Even with mitigation, the rolls matter.
Roll dice to influence advisers at the king's court, securing resources to build your frontier territory and train soldiers against winter invasions. Lower rollers go first, so bad luck still gets you early picks of advisers. Over five years of seasons, you construct buildings that grant permanent abilities, creating a tech tree of strategic paths: military, economic, religious, or balanced. The winter battles add a shared-but-individual threat that keeps everyone honest about defense spending.
Players
Duration
90 min
Ages 10+
Complexity
2.4 / 5 โ LightBGG Rating
7.0/10
Rank #542
20k ratings
Published
2007
Language
Moderate text
Designed by
Andrea Chiarvesio, Luca Iennaco
Published by
Fantasy Flight Games, Truant Spiele, Ubik, Ulisses Spiele, Hobby World, Smart Ltd, Stratelibri, Heidelberger Spieleverlag, ElfinWerks, Edge Entertainment
Sounds like your kind of game?
Roll dice to influence a king's advisers, build your territory, and survive winter invasions.
Amazon.com โ