The purest push-your-luck game ever made: roll dice, climb columns, and decide when to stop before you lose it all.
Vibe's take
pure push-your-luck addiction, probability tension, one-more-roll fever, timeless simplicity
Who it's for
Anyone who loves the thrill of pressing their luck and wants a quick, addictive game that works with any group.
Not for you ifβ¦
You need strategic depth beyond risk assessment or dislike games where dice completely determine outcomes.
Roll four dice, pair them into two sums, and advance up the corresponding columns. Simple, right? The catch: you can keep rolling, but if none of your pairs match your three active columns, you lose all progress for the turn. Every roll is a miniature negotiation with fate, and the probability curve means some columns are marathons while others are sprints. Forty-plus years old and still the purest push-your-luck game ever designed.
Players
Duration
30 min
Ages 8+
Complexity
1.1 / 5 β Very LightBGG Rating
6.8/10
Rank #767
22k ratings
Published
1980
Designed by
Sid Sackson
Published by
Miro Company, Gonggan27, Parker Brothers, Eagle-Gryphon Games, Clipper, Editrice Giochi, Fractal Juegos, Maldito Games, fΓΆrlAgo AB, VennerΓΈd Forlag AS, Oya, Face2Face Games, OPEN'N PLAY, Popcorn Games, New Games Order, LLC, Ediciones de Mente, Borras Plana S.A., Palitoy Ltd., Swan Panasia Co., Ltd., Playte, Ravensburger, asmodee, franjos Spieleverlag
Sounds like your kind of game?
The purest push-your-luck game ever made: roll dice, climb columns, and decide when to stop before you lose it all.
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