Build an auto empire across three decades of American manufacturing, where overproduction is just as deadly as falling behind.
Vibe's take
tense economic pressure, calculated risk, historical immersion, punishing efficiency puzzle
Who it's for
Economic strategy fans who enjoy games where every miscalculation has consequences and theme reinforces mechanics.
Not for you ifโฆ
You prefer forgiving euros or dislike games where a single bad production decision can sink your entire strategy.
Step into the cutthroat world of early American auto manufacturing, where building the right cars at the right price is only half the battle. Automobile challenges you to manage production lines, court dealerships, and outmaneuver competitors across three decades of innovation. Every decision ripples through the economy: overproduce and you eat losses, underproduce and rivals steal your market share. Classic Martin Wallace design where the math bites back.
Players
Duration
120 min
Ages 12+
Complexity
3.5 / 5 โ HeavyBGG Rating
6.8/10
Rank #743
6.0k ratings
Published
2009
Designed by
Martin Wallace
Published by
999 Games, Warfrog Games, Lookout Games, Wargames Club Publishing, Phalanx Games Polska, Treefrog Games, IELLO, Mayfair Games
Sounds like your kind of game?
Build an auto empire across three decades of American manufacturing, where overproduction is just as deadly as falling behind.
Amazon.com โ